|Dragonslayers, and proud of it!|
Many, if not all of your Gormogons know their way around a 20 sided die. Dr. J. had a standing RPG campaign with two of his childhood chums dating from their junior high school days until Mrs. Dr. J. ‘persuaded’ Dr. J. to paraphrase St. Paul put it in first Corinthians as he said ‘…when I became [Mrs. Dr. J.’s husband], I put away the things of a child.’
Dr. J. boxed up all of his D&D stuff and gave it to the New Jersey pal who has it in storage for a rainy day, or until the Lil Resident or Medstudent decide to give RPGs a whirl. Given the evangelical sentiments of Lil Medstudent’s more cerebral classmates, Dr. J. suspects that they may remain in storage until Ragnarok.
But, should one of his kiddos discover the joy of RPG’s, specifically the granddaddy of them all, D&D, we have enough material to create a ‘next generation’ campaign where Dr. J.’s old characters could be woven into the fabric of the setting as patrons, shepherds, mentors and deus ex machina of the young adventurers. Besides, who the heck wouldn’t want to run Ravenloft again.
Nevertheless, Dr. J. was totally amused when he saw friend of the Gormogons Professor Mondo take this quiz online.
After you answer 100+ questions, it determines based on your answers, your race, class, level and alignment were you to slip through the Siege Perilous and into the fantasy world.
|Darth Vader was Lawful Good…from a certain point of view…|
Dr. J. scored thusly.
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron’s vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity’s domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric’s Wisdom score should be high, since this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
This came as no surprise to Dr. J. He just wasn’t sure if he’d be a cleric/wizard like Mondo, or simply a cleric. He is a healer, after all and not much of a brawler. He suspects that the Lil Resident would be a low level Lawful or Neutral Good, perhaps elven, Bard, the Lil Resident would shake out to be a Chaotic Neutral fighter, ranger or barbarian, or perhaps a fighter/thief. He’d be the perfect Kender if Dragonlance races were incorporated, but they’re not. Mrs. Dr. J. will need to take the quiz, Dr. J. has no idea how she’d shake out.
Dr. J. would love to see how his fellow Gormo’s and you, his gentle readers fare. Take the quiz here!